Started working on a new game
Good morning!
I have started working on a new game inspired by the famous flash game "Age of War".
I think there are a few similar games such as Battle Cats and the Metal Slug one but they feel more like gachas which kinda ruins the competetion. That aside I'm making this game just because I loved Age of War and I want to learn to make strategy games.
So for starters I started to make the basic mecanics and classes of the game.
I first started by making an "Entity" class which will be used for everything that is not terrain/background. Then this class will be inherited by the class corresponding to the mob... for now the goblin and skeleton happened to not need their own script yet so the castle is the only entity for now that needed to have its own script because it spawns mobs. and yes that's the only reason. the it being immovable and can't attack could simply be made by making the Entity's speed to 0 and for not attacking i simply the attack hitbox for now. later the castle can get to attack if upgraded. So it really is just an unmoving mob that can spawn mobs.
Other than that, In this current build I mainly tried making camera controls, which suck. UI that can change on what you're selecting, Although the selecting part isn't implemented yet. And spawning. which when i initially tried it by adding the code directly to the UI on click it spawned the mobs on the UI. I guess it's because the UI is rendered seperatly from the game. The spawning code is now executed by whatever is selected (castle is forcibly selected when the scene starts in this build)
Anyways although i have talked about competetion. My current goal for this game is to first make a Player vs CPU game. then a campaign mode and after all that i'll work on the online mode.
Monster Wars (Test Build)
An early build game of a side-scrolling startegy game
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